Disappointing Sales for Oozi: Earth Adventure Episode 1

Editor's note: Last night, I posted how incredibly low sales for the game Oozi are, based on an App Hub forums post by the developer. Outraged, I missed a little detail: the developer was supplying sales data for a single day and not for the entire period since release. The developer was so kind to email me, pointing to my mistake and supplying more accurate numbers and additional information. I therefore apologize for misquoting the developer and misinforming my readers. At least, Oozi's sales are not quite the catastrophe I announced yesterday, but my call for attention is still valid, so please read the revised post below.

Marcin Draszczuk, creator of recently released platformer Oozi: Earth Adventure Episode 1, is not quite satisfied with his title's sales, which he revealed last week in the XNA forums. Until April 8, only 223 people downloaded his game, of which a mere 62 purchased the title. Up until today, Oozi was downloaded about 12000 times, but only about 2500 people also bought the game. Considering its high quality, generally favorable reviews and the low price of 80 MSP, it remains a mystery why this excellent platformer doesn't sell much better. Draszczuk hopes a better trial experience for Episode 2 should result in higher sales numbers: "...the gamer will start with four special abilities, while in Episode 1 trial showcases only jumping on enemies and collecting stars." Also hoping that Oozi fares better when released on PC sometime later this year, Draszczuk is probably "...not going to make any more games for XBLIG that have no avatars, zombies, or hot chicks. It's just a waste of effort."

On the Top Rated list, Oozi is currently ranked 2nd in Germany, 8th in the United Kindom and 96th in the United States (as of April 12). The remaining three episodes of the game will be released on XBLIG, no matter how well Episode 1 sells. Still, it's a shame that even incredibly polished games of such high quality don't get the recognition they deserve, driving ever more developers away from XBLIG. If you have any love for classic 2D platformers, at least check out the trial and don't forget to rate the game after playing it!


  1. I've seen this time an time again on the XBLIG market. While Oozi is an excellent example of it, there are a ton of polished fun games on the platform that for whatever reason do poorly. I know I've seen one AppHub member say his puzzle game only sold 100 units, so I tried it out. It's not spectacular, but it's a solid little game with just a few minor issues that for the effort surely deserves more sales than it got.

  2. True, and there are many such well-made games out there on the channel. If you're into puzzlers give Kaotik Puzzle a try! It's my favorite puzzle game on XBLIG.