Brilliant Blue-G sketching out a classic platformer called Chester

Have you ever played a game thinking something like "Oh, cel shading would have looked really cool in this level!" and felt like changing the graphical look of the game at your will? Indie title Chester, an old school platformer by one-man-indie-developer Brilliant Blue-G will soon give players the opportunity to experience all the levels of the game in any of six different visual styles, provided that they have collected enough coins to purchase the unlockables. These styles comprise for example a pixelated 8-"bit" look, a "sketch" book style or gameboyish looking "lcd" visuals. All the graphics are completely hand-drawn, offering a unique scenery in three different settings. The game world gets torn apart by "The Bad Guy" who's also stolen all of the sweet cup cakes, and now it's Chester's turn to restore peace and retrieve the cakes. So much for the story, but what's the difference in rescuing a princess or securing some bakery products anyway? I don't care as long as the cake is not a lie...




In terms of gameplay there seem to be a lot of classic elements in the package such as mine-carting passages, conveyor belts, lots of walljumping (yay!), shooting and maaaany deadly traps and enemies. With four different difficulty settings it should be no problem for players of any skill level to come to enjoy all of the beautifully crafted levels. This certainly depends most on how well Chester controls, but considering the degree of polish the game already offers, I'm confident the controls will be up to par with the unique visuals.

I can't wait to get my hands on this title and fans of platformers (and cup cake) should take a note on their scribbling pad to keep their eyes open for the release of Chester.