This is one angry blob. And he means business. After endless torture in a research facility on Earth, this gelatinous, one-eyed organism of extraterrestrial origin finally manages to escape. The alien thirsts for revenge and its appetite is so great that it will devour anything that gets in its way.
Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts
Review: Velocity Ultra
At first glance, Velocity Ultra from developer FuturLab looks like your standard retro space shoot'em-up with a classic top-down view, in which players take on hordes of enemy vessels with their own spaceship, blasting them into the infinite vastness of space with well-aimed shots while maneuvering their ship through the onslaught of enemy fire. These game elements can also be found in Velocity Ultra, but this indie game stands out from other representatives of this long-established genre by introducing a novel game mechanic and focusing on solving switch puzzles.
Review: Shoot 1UP!
This shoot'em-up by Mommy's Best Games was literally a blast in its original release on the Indie Games channel back on Xbox 360 and its Steam port is just as much fun. The game lets you control a phalanx of up to 30 ships at the same time because whenever you gain an extra life, it immediately joins your fleet on screen. Using the combined firepower by arranging the formation of the fleet is a lot of fun and a unique gameplay twist you won't find anywhere else.
Review: Echoes+
Back then, one of the first games that got me hooked on the now extinct Xbox LIVE Indie Games channel on Xbox 360 was Echoes+, an excellent twin-stick shooter by one-man developer binary zoo. It was an eye-opener with regards to the kind of quality that could be found on the service amongst all the rubbish that used to be prevalent there. Quality-wise, the game is easily on par with Geometry Wars, which was a huge success on Xbox LIVE Arcade at the time and obviously served as an inspiration. Echoes+ doesn't need to hide behind Bizzare Creations' game, though, neither in terms of gameplay nor amount of content.
Elysia Flash Prototype Demo
Remember my preview of Whisper Studio's platformer Elysia? Back then, I recommended keeping it on your radar but somehow I lost track of its progress myself. So I was surprised to find out that Whisper released a prototype flash demo about two months ago, offering a three level preview of their title. Of course, the demo does not represent the quality of the final product that's going to be released on XBLIG but allows a first glance at the gameplay, the level design and the general atmosphere you will experience. Although you will encounter some bugs in the prototype, it delivers an enjoyable first insight. If you haven't done so already, you should take a look at it here! If you're too lazy or can't be bothered to play a platformer with a keyboard, watch this video showing one of the levels available in the demo:
Initially, Elysia was scheduled for a release this summer but has been postponed and I couldn't find any information on a new release date. However, I'm confident it will be worth further waiting.
Initially, Elysia was scheduled for a release this summer but has been postponed and I couldn't find any information on a new release date. However, I'm confident it will be worth further waiting.
Review: Along Came A Spider
At first glance, 2D puzzle platformer Along Came A Spider might look a little bland as all of its 20 levels are made up of simple, mostly white lines representing spider's silk. The main character consists of a black circle with white eyes surrounded by dangling, fuzzy legs, only remotely resembling a real spider. But as soon as you start playing, this rather basic presentation will draw you in nevertheless. Complemented by a superb, electronic ambient soundtrack, the constantly swaying gameworld is almost hypnotizing, focusing the player on the obstacles ahead while he is figuring out how to overcome them.Disappointing Sales for Oozi: Earth Adventure Episode 1
Editor's note: Last night, I posted how incredibly low sales for the game Oozi are, based on an App Hub forums post by the developer. Outraged, I missed a little detail: the developer was supplying sales data for a single day and not for the entire period since release. The developer was so kind to email me, pointing to my mistake and supplying more accurate numbers and additional information. I therefore apologize for misquoting the developer and misinforming my readers. At least, Oozi's sales are not quite the catastrophe I announced yesterday, but my call for attention is still valid, so please read the revised post below.
Marcin Draszczuk, creator of recently released platformer Oozi: Earth Adventure Episode 1, is not quite satisfied with his title's sales, which he revealed last week in the XNA forums. Until April 8, only 223 people downloaded his game, of which a mere 62 purchased the title. Up until today, Oozi was downloaded about 12000 times, but only about 2500 people also bought the game. Considering its high quality, generally favorable reviews and the low price of 80 MSP, it remains a mystery why this excellent platformer doesn't sell much better. Draszczuk hopes a better trial experience for Episode 2 should result in higher sales numbers: "...the gamer will start with four special abilities, while in Episode 1 trial showcases only jumping on enemies and collecting stars." Also hoping that Oozi fares better when released on PC sometime later this year, Draszczuk is probably "...not going to make any more games for XBLIG that have no avatars, zombies, or hot chicks. It's just a waste of effort."
Marcin Draszczuk, creator of recently released platformer Oozi: Earth Adventure Episode 1, is not quite satisfied with his title's sales, which he revealed last week in the XNA forums. Review: Monsters (Probably) Stole My Princess
Recently featured on episode three of Gamepro's IndieWatch as an excellent pick for 240 MSP, platformer Monsters (Probably) Stole My Princess offers great cartoony visuals with lots of funny animations and fast-paced, vertical platforming action. You control a very narcissistic vampire called "The Duke" and have to hunt down monsters he suspects of having kidnapped "his" princess. The monsters try to flee from the Duke by climbing to the top of the levels, and you chase them down jumping upwards from platform to platform, impeding their escape by hitting them three times with a double jump before they reach the top.
Heard a Whisper: co-op platformer 'Elysia' coming this summer
Brilliant Blue-G sketching out a classic platformer called Chester
Have you ever played a game thinking something like "Oh, cel shading would have looked really cool in this level!" and felt like changing the graphical look of the game at your will? Indie title Chester, an old school platformer by one-man-indie-developer Brilliant Blue-G will soon give players the opportunity to experience all the levels of the game in any of six different visual styles, provided that they have collected enough coins to purchase the unlockables. These styles comprise for example a pixelated 8-"bit" look, a "sketch" book style or gameboyish looking "lcd" visuals. All the graphics are completely hand-drawn, offering a unique scenery in three different settings. The game world gets torn apart by "The Bad Guy" who's also stolen all of the sweet cup cakes, and now it's Chester's turn to restore peace and retrieve the cakes. So much for the story, but what's the difference in rescuing a princess or securing some bakery products anyway? I don't care as long as the cake is not a lie...
Spooky Squid Games working on bloody XBLIG platformer 'They Bleed Pixels'
The canadian indie developer Spooky Squid Games Inc. is currently working on a very promising looking title called 'They Bleed Pixels', a game they describe as "a fast paced, gothic, low-fi pixel art, platforming beat'em up". Its platforming gameplay is slightly reminiscient of N or N+ while its beat'em up component comes across as the 8-bit 2D equivalent of Bulletstorm, enabling the player to humiliate opponents by finishing them off with aerial kills, kicking them into spikes or stomping them into a bloody pulp.
So the game's title fits perfectly and with neat retro visuals and lovely chip tune music by DJ Finish Him, it's a game to look forward to for all fans of old school platformers. They haven't announced a release date yet but it's sure to hit XBLIG sometime this year.
So the game's title fits perfectly and with neat retro visuals and lovely chip tune music by DJ Finish Him, it's a game to look forward to for all fans of old school platformers. They haven't announced a release date yet but it's sure to hit XBLIG sometime this year.
Review: Inertia!
In space, no one can hear you scream...
Inertia! is a rather short platformer offering only 9 levels but features some interesting novel gameplay. The player must escape a space station filled with traps like flames and broken power supply lines, and can defy gravity by activating inertia, letting the character float into the direction in which he had been moving before. While floating the character will bounce off walls, reaching locations he couldn't have gotten to otherwise. All levels can be played in time trial or reverse mode, the latter making you start at the end of each level and backtracking to the beginning. This may sound like a cheap way to extend the amount of content, but some levels are actually a little harder and require a different approach in reverse, which makes this mode a nice addition.
The controls could be a little tighter for my taste as they feel a little too floaty (even without inertia being activated) and overly sensitive, but you will get used to it after a few minutes. Presentation and graphics are rather basic, but the soundtrack is very atmospheric and for 80 MSP you can't go wrong if you like platformers with a little twist.
Get the trial here and let me know how you liked the game!
Inertia! is a rather short platformer offering only 9 levels but features some interesting novel gameplay. The player must escape a space station filled with traps like flames and broken power supply lines, and can defy gravity by activating inertia, letting the character float into the direction in which he had been moving before. While floating the character will bounce off walls, reaching locations he couldn't have gotten to otherwise. All levels can be played in time trial or reverse mode, the latter making you start at the end of each level and backtracking to the beginning. This may sound like a cheap way to extend the amount of content, but some levels are actually a little harder and require a different approach in reverse, which makes this mode a nice addition.The controls could be a little tighter for my taste as they feel a little too floaty (even without inertia being activated) and overly sensitive, but you will get used to it after a few minutes. Presentation and graphics are rather basic, but the soundtrack is very atmospheric and for 80 MSP you can't go wrong if you like platformers with a little twist.
Get the trial here and let me know how you liked the game!
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