Showing posts with label Platformer. Show all posts
Showing posts with label Platformer. Show all posts

Review: Mutant Blobs Attack

This is one angry blob. And he means business. After endless torture in a research facility on Earth, this gelatinous, one-eyed organism of extraterrestrial origin finally manages to escape. The alien thirsts for revenge and its appetite is so great that it will devour anything that gets in its way.

Review: 404Sight

Anyone who has ever wanted to run through the Internet at breakneck speed, performing daring jumps over abysses and obstacles in a Parkour manner, will enjoy action platformer 404Sight, a free game available on Steam and developed by graduates of the University of Utah. The premise sounds abstruse? It is, because in the game the player's task is to save the free internet by delivering important data to distribution points in the internet as quickly as possible.

Elysia Flash Prototype Demo

Remember my preview of Whisper Studio's platformer Elysia? Back then, I recommended keeping it on your radar but somehow I lost track of its progress myself. So I was surprised to find out that Whisper released a prototype flash demo about two months ago, offering a three level preview of their title. Of course, the demo does not represent the quality of the final product that's going to be released on XBLIG but allows a first glance at the gameplay, the level design and the general atmosphere you will experience. Although you will encounter some bugs in the prototype, it delivers an enjoyable first insight. If you haven't done so already, you should take a look at it here! If you're too lazy or can't be bothered to play a platformer with a keyboard, watch this video showing one of the levels available in the demo:


Initially, Elysia was scheduled for a release this summer but has been postponed and I couldn't find any information on a new release date. However, I'm confident it will be worth further waiting.




'They Bleed Pixels' debut trailer released


Back in February, when I discovered Spooky Squid Games' blend of intense platforming and ultra-violent combat called They Bleed Pixels, I was instantly overcome by a thirst for blood that only the release of this game would ever be able to quench. The developer has not specified an exact date yet, only naming Summer 2011 so far, but release seems to be nearing as they have released a lovely debut trailer. Watch a little girl with claws dismembering countless enemies in various imaginative ways, almost making Wolverine look like a tame kitten in comparison.

IndieWatch Episode Five

What do rodents, insects, sea monsters, submarines and spaceships have in common?

Some fine Indie Games have gained more spotlight by the recent update of the Kotaku's Favorites list such as the highly addictive, hilarious platformer Monsters (Probably) Stole My Princess, which was also featured on Episode 3 of GamePro's IndieWatch series on the Inside Xbox channel of the german dashboard. Episode 5 resumed highlighting quality XBLIG this week with the following lineup:

Review: Along Came A Spider

At first glance, 2D puzzle platformer Along Came A Spider might look a little bland as all of its 20 levels are made up of simple, mostly white lines representing spider's silk. The main character consists of a black circle with white eyes surrounded by dangling, fuzzy legs, only remotely resembling a real spider. But as soon as you start playing, this rather basic presentation will draw you in nevertheless. Complemented by a superb, electronic ambient soundtrack, the constantly swaying gameworld is almost hypnotizing, focusing the player on the obstacles ahead while he is figuring out how to overcome them.

Disappointing Sales for Oozi: Earth Adventure Episode 1

Editor's note: Last night, I posted how incredibly low sales for the game Oozi are, based on an App Hub forums post by the developer. Outraged, I missed a little detail: the developer was supplying sales data for a single day and not for the entire period since release. The developer was so kind to email me, pointing to my mistake and supplying more accurate numbers and additional information. I therefore apologize for misquoting the developer and misinforming my readers. At least, Oozi's sales are not quite the catastrophe I announced yesterday, but my call for attention is still valid, so please read the revised post below.


Marcin Draszczuk, creator of recently released platformer Oozi: Earth Adventure Episode 1, is not quite satisfied with his title's sales, which he revealed last week in the XNA forums. Until April 8, only 223 people downloaded his game, of which a mere 62 purchased the title. Up until today, Oozi was downloaded about 12000 times, but only about 2500 people also bought the game. Considering its high quality, generally favorable reviews and the low price of 80 MSP, it remains a mystery why this excellent platformer doesn't sell much better. Draszczuk hopes a better trial experience for Episode 2 should result in higher sales numbers: "...the gamer will start with four special abilities, while in Episode 1 trial showcases only jumping on enemies and collecting stars." Also hoping that Oozi fares better when released on PC sometime later this year, Draszczuk is probably "...not going to make any more games for XBLIG that have no avatars, zombies, or hot chicks. It's just a waste of effort."

IndieWatch Episode Four presents another fine selection

Taking a look at the current german Top Downloads list reveals what a dashboard promotion like GamePro's IndieWatch can do for titles that are featured in it. Episode four went live on the german dashboard last Tuesday, and since then all of the games covered in the video have reappeared among the Top Downloads and on high positions on the best selling today list on Xbox.com. GamePro's selection in the new episode of IndieWatch presents some of the finest games available on XBLIG:

Review: Monsters (Probably) Stole My Princess

Recently featured on episode three of Gamepro's IndieWatch as an excellent pick for 240 MSP, platformer Monsters (Probably) Stole My Princess offers great cartoony visuals with lots of funny animations and fast-paced, vertical platforming action. You control a very narcissistic vampire called "The Duke" and have to hunt down monsters he suspects of having kidnapped "his" princess. The monsters try to flee from the Duke by climbing to the top of the levels, and you chase them down jumping upwards from platform to platform, impeding their escape by hitting them three times with a double jump before they reach the top.

XBLIG promotion 'IndieWatch' continues with Episode 2 on german dashboard

GamePro's IndieWatch series, introduced to the Inside Xbox channel on the german dashboard two weeks ago, continues with episode two this week and promotes another four titles that are well worth checking out. The games have not yet appeared on the Top Downloads list again but I have discovered the video just last night, so it probably will only take some time to get noticed and to have enough impact on the list. Unfortunately, Silver Dollar Games' Office Affairs is back on the top spot which proves that a half naked woman on the box art will make people download any kind of crap. Check out Viggo's Review of the "game" and you'll see what I mean. At least, the GamePro editors display a better taste and this week's selection of XBL Indie Games for the IndieWatch video is proof of it:

IndieWatch: XBL Indie Games get proper promotion on german dashboard

Somebody's Watching Me

In the UK, there's currently a dashboard promotion for a deodorant that will make hot angel chicks fall from the sky. Why am I telling you this? Well, as I don't intend to ever review a game by Silver Dollar Games, I assumed this would be a good chance to mention hot babes in my blog at least once. Also, there are no such super model angels to be found on the german Xbox LIVE dashboard (no, they don't even have the IGN Strategize babe), but someone came up with a really good idea instead (yes, I'm finally getting to the point of this post). The german GamePro magazine now has a bi-weekly series called 'IndieWatch' on the Inside Xbox channel with videos promoting selected XBL Indie Games.

Heard a Whisper: co-op platformer 'Elysia' coming this summer

At first glance, Elysia looks pretty much like a standard platformer. The main character Quiff, a little furball who could quite possibly be a remote relative of Kirby, can hop from platform to platform, run, kick and jump on enemies' heads while collecting hundreds of orbs. But developer Whisper Game Studios has spiced up the classic formula by adding a sidekick called Whisp, a flying cloud that serves as a platform to help Quiff get to out-of-reach places. The fun part about this is that the player can take control over Whisp at any time and will even be able to control both characters at the same time, probably via a dual stick control scheme. This partnership will not make things too easy though, as Quiff is a rather heavy furball and can only be carried by Whisp for a limited time. Also, Whisp will not be available in all sections of the levels, but a lot of puzzles will require his cooperation and special abilities. For example, he can be "charged" with fire which enables him to melt away icy blocks that obstruct the path.

Brilliant Blue-G sketching out a classic platformer called Chester

Have you ever played a game thinking something like "Oh, cel shading would have looked really cool in this level!" and felt like changing the graphical look of the game at your will? Indie title Chester, an old school platformer by one-man-indie-developer Brilliant Blue-G will soon give players the opportunity to experience all the levels of the game in any of six different visual styles, provided that they have collected enough coins to purchase the unlockables. These styles comprise for example a pixelated 8-"bit" look, a "sketch" book style or gameboyish looking "lcd" visuals. All the graphics are completely hand-drawn, offering a unique scenery in three different settings. The game world gets torn apart by "The Bad Guy" who's also stolen all of the sweet cup cakes, and now it's Chester's turn to restore peace and retrieve the cakes. So much for the story, but what's the difference in rescuing a princess or securing some bakery products anyway? I don't care as long as the cake is not a lie...

Trial impressions: Adventures of Rocaman

Decent retro platformer being a little too classic

The first thing you notice when the title screen of this old school platformer shows up is the lack of support for widescreen displays and how blurry video output appears to be. Obviously, this game is trying to be overly accurate in emulating the retro experience a Super Nintendo console provided when it was plugged into a CRT television by applying an image post processing effect. Some people propably appreciate this kind of authenticity, but I was put off by the huge black bars on both sides of the screen and the poor picture quality only a cheap composite video cable would produce (without IPP). I have just recently bought a new HD widescreen television and I've come to expect no other than crisp, crystal clear visuals when booting an Xbox 360 game, but in this respect Adventures of Rocaman intentionally refuses to deliver. Other games such as Super Meat Boy or The Tempura of the Dead prove that you can be true to retro aesthetics without denying the advantages of modern display technology, which is why I disapprove of Syndrome Games' approach. But this is just a matter of taste and opinion and the gameplay certainly doesn't suffer too much from this design decision.

Spooky Squid Games working on bloody XBLIG platformer 'They Bleed Pixels'

The canadian indie developer Spooky Squid Games Inc. is currently working on a very promising looking title called 'They Bleed Pixels', a game they describe as "a fast paced, gothic, low-fi pixel art, platforming beat'em up". Its platforming gameplay is slightly reminiscient of N or N+ while its beat'em up component comes across as the 8-bit 2D equivalent of Bulletstorm, enabling the player to humiliate opponents by finishing them off with aerial kills, kicking them into spikes or stomping them into a bloody pulp.



So the game's title fits perfectly and with neat retro visuals and lovely chip tune music by DJ Finish Him, it's a game to look forward to for all fans of old school platformers. They haven't announced a release date yet but it's sure to hit XBLIG sometime this year.



Review: Inertia!

 In space, no one can hear you scream...

Inertia! is a rather short platformer offering only 9 levels but features some interesting novel gameplay. The player must escape a space station filled with traps like flames and broken power supply lines, and can defy gravity by activating inertia, letting the character float into the direction in which he had been moving before. While floating the character will bounce off walls, reaching locations he couldn't have gotten to otherwise. All levels can be played in time trial or reverse mode, the latter making you start at the end of each level and backtracking to the beginning. This may sound like a cheap way to extend the amount of content, but some levels are actually a little harder and require a different approach in reverse, which makes this mode a nice addition.



The controls could be a little tighter for my taste as they feel a little too floaty (even without inertia being activated) and overly sensitive, but you will get used to it after a few minutes. Presentation and graphics are rather basic, but the soundtrack is very atmospheric and for 80 MSP you can't go wrong if you like platformers with a little twist.

Get the trial here and let me know how you liked the game!